'ComputerGraphics' 카테고리의 글 목록
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ComputerGraphics27

[RayTracing in One week]스피어 텍스처 매핑시 발생하는 계단현상 해결. 안녕하세요. 오늘은 구에 텍스처를 입힐 때, 발생하는 계단현상에 대해 알아보겠습니다.이번 글의 소스는 RayTracing in one week이라는 아티클을 기반으로 하고 있습니다.아티클 전체를 다루기는 어려우므로, 이번 글에서는 이 챕터의 4.3을 봐주시면 감사하겠습니다. https://raytracing.github.io/books/RayTracingTheNextWeek.html#texturemapping/solidtextures:acheckertexture https://raytracing.github.io/books/RayTracingTheNextWeek.html#texturemapping/solidtextures:acheckertexture(point3(min.x(), min.y(), min.z.. 2025. 4. 7.
Chapter7. Implicit line representation This chapter is about basic concept that is required proceed for next chapters. Several things are included; from a set to the finding an intersection. You can check the attached one about the detail. 2023. 2. 6.
Interpolation-Based Animation This chapter presents method for precisely specifying the motion of objects. This chapter addresses how to use those basics to facilitate the production of computer animation. There is clear certainty about the positions, orientations, and shapes. Procedures and algorithms are used to be sure, but in a very direct manner in which the animator has specific expectations about the frame-by-frame mo.. 2022. 11. 14.
Smoothing a path The resulting curve can be too jerky because of noise or imprecision. The coordinate values of the data can be smoothed by one of several approaches. Smoothing with linear interpolation of adjacent values Points in two-space can be smoothed by averaging adjacent points. In the simplest case, the two points, one on either side of an original point, P_i are averaged. Repeated applications of the l.. 2022. 11. 11.
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